Accessibility Statement
Last updated: 18 October 2026
The short version
- We want everyone to be able to play Relic Rush. We aim for WCAG 2.1 level AA on the website, the menus, these pages and the in-game panels, following Israeli Standard 5568.
- The 3D game board is the exception: today you choose a cell or a piece on it with a mouse or a finger, not with the keyboard.
- Much already works: keyboard keys for rolling and playing cards, Escape to cancel, reduced motion, adjustable timers, and labels on buttons.
- If something gets in your way, email our accessibility coordinator at contact@funbasedgames.com. We answer within 14 days.
1. Our aim
Relic Rush at relicrush.com is run by Fun Based Games Ltd. We follow Israeli Standard (IS) 5568, which is based on the Web Content Accessibility Guidelines (WCAG), and we aim to meet WCAG 2.1 at level AA for:
- the website and the main menu screens;
- these legal pages;
- the in-game panels and controls around the board (the HUD): your hand of cards, the buttons, the dialogs and the messages.
The 3D game board itself is the exception. It is a live 3D scene drawn by the browser, and the guidelines were written for pages of text and controls. We have not yet found a way to make every part of it work without sight or without a pointer. We say below exactly where that leaves gaps.
The Game partly meets this aim today. This statement comes from our own checks of the Game.
2. What works today
Keyboard
- Space rolls the dice at the start of your turn. During the roll for who goes first, Space or Enter throws your die.
- The number keys 1 to 9 play the matching card in your hand.
- Escape cancels a spell you are aiming, closes a question without choosing, and leaves a menu screen.
- The menus, the settings and the buttons around the board are real buttons. You can reach them with Tab and press them with Enter or Space, and the menu buttons show a clear highlight when they have keyboard focus.
- The camera can be turned, zoomed and reset with the buttons in the View panel, which work with the keyboard too.
Dialogs
- When the Game asks you a question, keyboard focus moves to its main button. If one answer would lose something (for example quitting a game), focus starts on the safe answer.
- Some windows, such as the bug report form and the Forcefield question, keep Tab inside the window until you close it.
Motion
- If your device is set to reduce motion, the Game respects it: the dice skip their tumble, the camera stops gliding and drifting, and many other animations are shortened or switched off.
Colour
- Players are not told apart by colour alone. Each player has their own wizard portrait as well as a colour, and their name is shown beside it.
- When you need to choose something on the board, the choices are lit up and a message says in words what to pick.
- Error messages on the sign-in screen start with a symbol, so they do not rely on red text.
Time
- In games against the computer, the turn timer is off unless you switch it on. If you do, you choose from 1 to 10 minutes.
- The time to answer a rival's spell can be set from 10 to 60 seconds. In an online game, the host chooses these times for the room.
- A game against the computer waits while you are away from it (for example if you switch tabs or lock your phone).
Speed and sound
- In Settings you can change how fast cards animate, how long dice results stay on screen, how soon explanations (tooltips) appear, and whether dice roll by themselves.
- Music and sound effects have their own volume controls and can each be muted.
Text alternatives
- Buttons that show only an icon have a text label that screen readers read out.
- Card pictures carry the card's name as their text alternative.
Phones and tablets
- On a phone, the buttons around the board are at least 44 by 44 pixels, so they are easier to hit.
- These legal pages can be zoomed like any web page.
3. Known limitations
These are the gaps we know about. We would rather tell you than have you find them out the hard way.
- Choosing on the board needs a mouse or touch. There is no keyboard way to pick a cell, a border or a piece on the 3D board, so moving and aiming most spells cannot be done with the keyboard alone.
- The board is not described to screen readers. A screen reader can read the panels and buttons, but not what is happening on the 3D board.
- Explanations open on pointer and touch only. Tooltips that explain a card, a piece or a button open when you point at them or press and hold, not when you reach them with the keyboard.
- Large hands. Only the first nine cards in your hand have a number key, so in a game with a bigger hand the others cannot be played from the keyboard.
- Two kinds of target differ by colour. Ordinary targets are lit blue and battle targets orange. The piece and the message also say which it is, but the colour difference itself may be hard to see for some players.
- Browser zoom is off in the game view. The game screen turns off the browser's own zoom (pinch-to-zoom on phones) so that gestures control the board. You can still zoom the board itself with the camera controls.
- No text-size setting. The Game has no setting to make its text bigger.
- English only. The Game and these pages are in English.
4. Tell us about a problem
If something in Relic Rush is hard or impossible for you to use, please tell us. It helps to include:
- which screen or page it was, and what you were trying to do;
- your device and browser;
- any assistive technology you use (for example a screen reader, switch control or magnifier).
Email our accessibility coordinator at contact@funbasedgames.com. You can also use Report a bug in the Game. We will answer within 14 days, and if we cannot fix the problem quickly, we will try to help you another way.
5. About this statement
This statement was written on 18 October 2026. We will review it whenever we make a change that affects accessibility.
Fun Based Games Ltd.
Accessibility coordinator: contact@funbasedgames.com